Read stats and enemy encounters
The Stats reference separates fixed core values from percentage-based rate modifiers that affect game systems. In combat, rituals or skills can add combat points to four effects shown above the HP bar; higher values raise the chance of an effect triggering for its specific action, and the reference describes each stack as a 4% change toward that trigger.
Walking past an enemy starts combat; enemies can damage the player’s health. Defeating them grants EXP and may drop loot.
Prepare for an expedition
- Which difficulty suits a safer start?
- The game description presents Cozy difficulty as the more laid-back choice for harvest and discovery, while the Old Gods are framed as the challenge route.
- What should I bring and upgrade before exploring?
- Food comes from farming, fishing, foraging, ranching and processing. Light armor favors agility while heavy armor favors defense; mine ore and craft at the nearby Workshop to upgrade equipment. The documented preparation loop is to carry varied resources, eat well, improve equipment and return to the village when the expedition becomes too dangerous.
- How should I recover without resetting a cleared area?
- Eating prepared food restores health without respawning enemies in that area. Returning home to bathe can bring back enemies in a location you cleared, so the guide recommends carrying food for expedition healing and using a bath when that reset is acceptable.
- When should I turn back?
- Enemies killed in an area can respawn if you die, and entering another room with little health or food adds risk. Head back when food is low, health is low, equipment is inadequate or negative effects have accumulated.
